



The unspoken truth here is that Blizzard made this game mainly for Asian audiences where mobile, pay-to-win gacha games are much more accepted than they are in the West. This all leads to the second question, whether Blizzard even wants to fix the game. There is some perfect world where Diablo Immortal sold nothing but say, cosmetics, and had Diablo 3’s straightforward endgame involving hunting legendaries and set gear in (free) rifts and easily finding and upgrading legendary gems, but I think that ship has sailed. He’s spent $7,000 so far, and has gotten zero. There’s currently a streamer playing Diablo Immortal spending $25 every dungeon for 10 gem drops until he gets a 5 star. They would have to start giving away freebies multiplied by a factor of a hundred from where they currently are to even make a difference.Īnd even then, that may not be enough. The game currently gives you…three a month. This is a game where you’d need hundreds and hundreds if not thousands of legendary crests to pursue high end upgrades. But even then, the bad system remains in place, and we’re so far from where we need to be that it’s hard to believe. The alternative, then, it to provide players with just…more free stuff to at least go the Genshin Impact route where players can save up currency to get what they want.
